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One important aspect of Ubiquitous Computing (Ubicomp) is being able to engage in dialogue with computers in various ways embedded in our everyday actions or behaviors. My research mission is to explore novel Ubicomp input techniques that are driven and grounded by well-defined design concepts, that provide reusable design examples and guidelines, and that eventually lead and contribute to emergent interaction paradigms. I am a master student in the Interactions Lab in University of Calgary, working with Prof. Saul Greenberg, I am also part of the Computational Media Design program, co-supervied by Prof. Richard Levy. More about me: vitae portfolio timeline reading |
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[Master Research] | ||||
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Body-Centric Interaction (2011~2012) - TEI 2012, MobileHCI 2012 |
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| Body-Centric Browser is a mobile browser that extends tabbed browsing from the small screen to the space on or around the user's body. | ||||
| Body Viewer is an image viewer where people can drop an image on their body location and later pick it up. | ||||
| Pockets: People use their physical pockets to store/access digital objects, e.g., showing and exchanging business cards. | ||||
| Body Cobweb is an imaginary cobweb surrounding and travelling with people. Close up: shows current contents; Reaching out: grabs anything at that location on the cobweb; Further out: instead sticks current contents to the same location on the cobweb. | ||||
| Body Workspace is an imaginary workspace on your body (e.g., laps), where you can place, move and organize your work items. | ||||
| Body Shortcuts is a mechanism of using body parts to trigger programmable digital actions, e.g., wrist triggers calendar application, right knee finds route info for a frequently-visited place, abdomen searches restaurants nearby. | ||||
| Moving Watch is a watch that shows one of your calendar event at a time. To go through her schedules, one moves the watch around the body. And as the watch moves, it switches to next/last event. | ||||
| Body Toolbar is toolbar outside the screen, on your body. To select painting tools, go to the right arm; to pick colors go the left arm; etc. | ||||
| Body Surface is an interactive surface where people use their dominant hand to touch the device surface and the other to touch the body surface, and the two combined makes various controls to the device. | ||||
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Calendar Visualization (2010) - AVI2012 |
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| Spalendar == Spatial Calendar, Visualizing people's calendar by showing how they move between different event places. A social network of people can see and access Spalendar from shared public places, and can keep aware of each other's activities and whereabouts. | ||||
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[Undergrad Research] | ||||
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Visualization & Expressive Rendering (2009) - CAD/Graphics 2011 |
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Expressive City explores an expressive rendering approach with various styles integrated in a seamless way. Each view is a combination of photorealistic rendering, non-photorealistic rendering, and line drawing, so as to highlight the information that interests the users and de-emphasize the other that is less important. | |||
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